TDII

 [ TD ]browncrown50


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Beigetreten am: 7. Februar 2010
Beiträge:27
Geschrieben 26. Mai 2012 - 04:49
Villies can block rams, seconded.
Also, Chinese is like the worst civ now. Japs and Franks are fine imo...
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 [DZ]ADDY


Gruppe: Standard Mitgliedschaft
Beigetreten am: 25. Mrz 2012
Beiträge:2151
Geschrieben 26. Mai 2012 - 04:51
Rambit wrote:
I don't think koreans are too good, rather japs and franks are not good enough.
koreans are good if people use a little brain :P
they have +2 range in imp that means +2 range for rapids,power tower and axe tower too
so i can make them in the middle of the path rather than making in the corner cos they will be able to fire on both sides.
also i need to put only half vills on stone because i can mine faster with korean,use other vills for making trade
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 [DZ]ADDY


Gruppe: Standard Mitgliedschaft
Beigetreten am: 25. Mrz 2012
Beiträge:2151
Geschrieben 26. Mai 2012 - 04:54
Also, Chinese is like the worst civ now.
civi which sucks right now is britons they are good only for the start.they suck in a long match


cho ko nu towers of chinese rocks each tower fires 4 arrows and each arrow has the ap mentioned in the info of tower and firing arrows 2X faster makes it better
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 [Eot_]ForgiveMe_


Gruppe: Game Berater
Beigetreten am: 21. Dezember 2007
Beiträge:1472
Geschrieben 26. Mai 2012 - 09:57
China bonus is amazing.
Japan cheap rapids is a very good bonus.
Franks bonus is useless for a good team.
Britons bonus is 'ok' but still a weak civ.
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 [ToK]Teddy


Gruppe: Voobly Promoter
Beigetreten am: 9. Juni 2011
Beiträge:1097
Geschrieben 26. Mai 2012 - 13:33
that's what i said :P i agree korean is ok.... but i think there is need to up jap and frank bonuses cause a korean is still better than both :P
or why not, give the +2 imp range to britons! kor would still be better than frank and jap but we're getting near to solve it right? ^^
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 [DZ]ADDY


Gruppe: Standard Mitgliedschaft
Beigetreten am: 25. Mrz 2012
Beiträge:2151
Geschrieben 26. Mai 2012 - 14:34
what do you mean by "no tax at market" in sara bonus??
i bought 200 stone and again sold it,to check whether it works or not
but i got less gold in return
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 Rambit


Gruppe: Standard Mitgliedschaft
Beigetreten am: 24. Juni 2007
Beiträge:3606
Geschrieben 26. Mai 2012 - 16:26
Quote:
what do you mean by "no tax at market" in sara bonus??
i bought 200 stone and again sold it,to check whether it works or not
but i got less gold in return
Are you sure no one else bought or sold stone when you did that? I'll double check that it is still working though.
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 [DZ]ADDY


Gruppe: Standard Mitgliedschaft
Beigetreten am: 25. Mrz 2012
Beiträge:2151
Editiert 28. Mai 2012 - 04:19 von [DZ]ADDY
i will check it again
but in my pov it makes sara over powered
if i got sara i would always sling gold to the forager (ofc everyone would do this)
but i will also give stone to my towering mates for making AXE TOWERS(as my tributes will be free) when i am done slinging the forager (idk how many do this)
and getting stone will be damn easy because i can buy it for gold at the market(no tax)
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 Rambit


Gruppe: Standard Mitgliedschaft
Beigetreten am: 24. Juni 2007
Beiträge:3606
Geschrieben 28. Mai 2012 - 04:50
Quote:
but i will also give stone to my towering mates for making AXE TOWERS(as my tributes will be free)
Oh what? did I make their tributes free instead of the tax?
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 [ToK]Teddy


Gruppe: Voobly Promoter
Beigetreten am: 9. Juni 2011
Beiträge:1097
Geschrieben 28. Mai 2012 - 12:55
Rambit wrote:
Oh what? did I make their tributes free instead of the tax?

no, is just that addy is drunk 24/24 ;cup ;cup
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 [DZ]ADDY


Gruppe: Standard Mitgliedschaft
Beigetreten am: 25. Mrz 2012
Beiträge:2151
Geschrieben 28. Mai 2012 - 14:14
Rambit wrote:
Oh what? did I make their tributes free instead of the tax?
nah
i said i will SLING GOLD to the forager
and before slinging obviously i'll have to research free tributes in imp age
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 [ TD ]browncrown50


Gruppe: Standard Mitgliedschaft
Beigetreten am: 7. Februar 2010
Beiträge:27
Geschrieben 28. Mai 2012 - 18:16
imo, for saracens, market production bonus should be 50% faster, rather than instant production
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 Rambit


Gruppe: Standard Mitgliedschaft
Beigetreten am: 24. Juni 2007
Beiträge:3606
Geschrieben 28. Mai 2012 - 19:08
Trade units from the market already don't take very long, I didn't think it would over powered at all. Especially since elephants are quite unpopular and there is no imperial age unit.
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 [DZ]ADDY


Gruppe: Standard Mitgliedschaft
Beigetreten am: 25. Mrz 2012
Beiträge:2151
Editiert 29. Mai 2012 - 01:57 von [DZ]ADDY
regarding elephants
you could decrease the amount the gold it carries and increase speed a bit to make it more useful
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 [ToK]Teddy


Gruppe: Voobly Promoter
Beigetreten am: 9. Juni 2011
Beiträge:1097
Geschrieben 29. Mai 2012 - 11:50
saracs were overpowered in last versions, right now they're not that overpowered since game is longer and when u get over than 140 unit trades is generated chaos along the route!!
i had 160 tradecarts and they got blocked by slower units or just from wagons coming from opposite directions... but also from skydock units aswell which make a line crossing the path!! the more these units are numerous the more they will block carts :P
so sarac bigger bonus is to have less fee at market ^^ the only unfair and useless civ are britons right now :P


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