TDII

 [ViCiouS]Marauder


Gruppe: Voobly Promoter
Beigetreten am: 18. Dezember 2009
Beiträge:3965
Geschrieben 11. August 2012 - 16:50
2x fire tower attack speed? Just like fire ships in the game :P
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 Rambit


Gruppe: Standard Mitgliedschaft
Beigetreten am: 24. Juni 2007
Beiträge:3606
Geschrieben 11. August 2012 - 18:40
Could be good, would make a mayan/byz combo pretty good.
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 [Eot_]Marvel__


Gruppe: Standard Mitgliedschaft
Beigetreten am: 17. Februar 2012
Beiträge:6237
Geschrieben 11. August 2012 - 18:53
Not sure about the team bonus yet. If a team gets a power civ like turks/persians it just makes their team far too over-powered, some balance is definately required
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 [XceL]Donnie


Gruppe: Gold Mitgliedschaft
Beigetreten am: 9. Dezember 2008
Beiträge:5719
Geschrieben 11. August 2012 - 19:00
Persians are too good i think
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 Rambit


Gruppe: Standard Mitgliedschaft
Beigetreten am: 24. Juni 2007
Beiträge:3606
Geschrieben 11. August 2012 - 19:43
Might be a better thing for when we have the userpatch's 'mirror civs' feature.
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 [XceL]Donnie


Gruppe: Gold Mitgliedschaft
Beigetreten am: 9. Dezember 2008
Beiträge:5719
Geschrieben 11. August 2012 - 19:53
yeah i never thought of that
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 TDR_Addidas


Gruppe: Standard Mitgliedschaft
Beigetreten am: 2. Juli 2007
Beiträge:277
Geschrieben 20. Mai 2013 - 15:45
guys, we're near of one year since TeamBonus have launched. Can we fix the byz problem plz?
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 Rambit


Gruppe: Standard Mitgliedschaft
Beigetreten am: 24. Juni 2007
Beiträge:3606
Geschrieben 26. Mai 2013 - 16:03
What do you want it replaced with?
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 BlackPearl_


Gruppe: Standard Mitgliedschaft
Beigetreten am: 10. Januar 2013
Beiträge:12
Editiert 9. Juni 2013 - 13:38 von BlackPearl_
i have an idea about byz bonus which might be similar to byz current bonus in cost ,like we have all unique bonus in defence,wood,stone,range,speed,and forage ,we doesnt have any bonus in slinging.So my idea is to make byz as a complete slinging civ by making bonus as tirbute research costs half or more than half
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 Rambit


Gruppe: Standard Mitgliedschaft
Beigetreten am: 24. Juni 2007
Beiträge:3606
Geschrieben 9. Juni 2013 - 18:58
Is there not a civ with that bonus already?
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 BlackPearl_


Gruppe: Standard Mitgliedschaft
Beigetreten am: 10. Januar 2013
Beiträge:12
Geschrieben 10. Juni 2013 - 02:00
No there isnt any civ which bonus reduces tributes to more or less
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 Rambit


Gruppe: Standard Mitgliedschaft
Beigetreten am: 24. Juni 2007
Beiträge:3606
Geschrieben 26. Juni 2013 - 18:39
Okay so apparently this needs an update. What does everyone want changes?

What are the most and least used towers? a reprice should help freshen things up a bit.

Everyone seems to prefer the team bonus version, but what if it also had civ bonuses that weren't team bonuses - would that be better or is that fact the whole team is the same a good thing? Example: huns would get free large pavilions and the team will get free small pavilions.

I don't have time to test or play it so I will be relying on feedback for it all. If anyone is interested in working on it I am happy to help teach.
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 [I3acI]SugarRush


Gruppe: Game Moderator+
Beigetreten am: 6. Mai 2010
Beiträge:1240
Geschrieben 28. Juni 2013 - 14:35
I play it almost every day, the playerbase is slowly growing as new players start to join. The biggest problem right now is that some civs are just overpowered while others are plain useles.
Rapid towers, big towers, chokunu towers are surely the least used.

Right now theres usualy an early defender who builds some accursed towers, maybe combined with power towers and bbt ( very efficient against teams who try to rush foraging ). In mid the only useful tower is the axe tower as its the best against rams and most games are decided in last level... so theres no variety really.

Civs:

Aztecs: Ships carry more gold - I think this bonus is fine and useful
Brits: +10 Attack - For me personaly this one is a bit of a problem right now, the team with brits will just win in last level if teams are balanced and good, as theres not much room for any strategies
Byzantines: Well bonus is simply not working, but I guess if it worked it would be a nice teambonus.. just needs testing
Celts: In my opinion a little to strong compared to other bonuses, maybe slightly lower it or make it civ bonus only and give them a different teambonus.. like cheaper houses
Chinese: I think the bonus is that chokunu towers fire faster, which is useles because noone builds those towers... this is the only tower I've never tried myself but I guess theres a reason why noone builds it, might try it these days though.
Franks: Good bonus right now, as you can really spam power towers, they're good when you have A LOT of them
Goths: Handcarts 1 wood, I usualy build a few until I'm feudal but it's not much of a bonus.. making tradecarts cheaper would be a better option I think
Huns: free pavilions, good bonus saves a lot of wood .. doesn't look overpowered to me
Japanese: castle age towers half price, it's nice for some bbt but compared to other bonuses not very useful.. might be a good bonus if the other towers that are available in castle age were more useful
Koreans: Against with balanced/good teams it's a gamechanging bonus, as good teams always reach full attack power so the extra range makes the difference
Mayans: Dark age towers free... It's nice for some firetowers but quite useles bonus, as firetowers don't seem to be very effective later on.
Mongols: skydock units half price, good trade bonus... could be better though. Maybe make reduce build time of skydock units in general
Persians: Now this probably the most overpowered bonus of all, go fast castle and build only eles and you end up with at least twice as much gold as everyone else, maybe slightly reduce their movement speed from 2 times faster to 1,5 times faster
Saracens: market untis are built instantly, very good bonus one of the stronger bonuses but still I don't think its overpowered unless you've got a pers in your team too
Spanish: Good bonus, can win games but again not overpowered
Teutons: Again a very good bonus, one of 3 civs (pers, teut, turk) that really allow you to rush forage and try to win game before rams
Turks: It's fine in the current state of the game
Vikings: Good trade bonus, doesn't give you much of an advantage as ships are not the best tradeunits but it's alright

Suggestion:
Make the game more dynamic, give it more variety in strategy. Could archieve it by making foraging faster or reduce hp on bushes, thus making rushing more viable.

I also agree with you on the reprice part, might really freshen things up for a short while.

I could work on it based on feedback but I doubt I could do the job even half as good as you would :P
I'll try to bring more of the TTDII players on the forums so they can give some feedback too.
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 [UB]Coat_of_Arms


Gruppe: Game-Moderator
Beigetreten am: 29. November 2012
Beiträge:6521
Editiert 28. Juni 2013 - 14:58 von [UB]Coat_of_Arms
Elephant and Giant Trader have same Hotkey :S
Agree, Goths bonus should be changed.
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 butterz


Gruppe: Standard Mitgliedschaft
Beigetreten am: 7. Juli 2010
Beiträge:9
Geschrieben 28. Juni 2013 - 15:48
I play team td ii alot, so have a few suggestions ;
They may have been mentioned before but I'll say what I think anyway.

Persians - way too strong, I suggest there elephants move 1.5 speed instead of 2x speed - if the opposite team doesnt have turks the persia team nearly always wins.
Koreans - increase the stone mining bonus to match gold mining by turks, might make for interesting game play
Byzantines - Bonus isn't working



Also,

The only towers that are used are accursed, power, bombard and axe... I'd like to see the chinese bonus help the china towers better so they can be used, I like them but axe towers always prevail.

Maybe give a civ a bonus for rapid tower, and onager tower also as well as their econ bonus.


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